Trail’s End Forging Company

Blacksmithing, Leatherworking and all armory, weapon, and enchantment needs.

Plot 14, 22nd Ward, Empyreum
Balmung

How to Order

All items are tailor made to the individual depending on order and request. If there is something you would like to be made special, just inform us and we will make it to your needs and request.
Click here to fill out an order form.

Enchantment Services

For those wanting more than just a freshly sharp blade to add to their armory, Trails End Forging Company can also go a step further in enchanting commissioned items.Ensei'to employs the art of sygaldry; the use of arcane runes in creating customized spells to the user's preference. Keep in mind this will increase price with higher quality materials needed for better aetheric conductivity, and also time spent creating and chiseling spells into the item.A lighter wallet only ensures the finished product will be the very best it can be.

Wares

Weapons and armor are the smithy's forté, but it's not limited to only that. If it's made of metal and leather, it can be found here.
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Armor:- Assassin’s BaneA very light and thin chainshirt that can be worn under normal clothes, and is enchanted with the following property: Once a day, if the wearer is struck by a ranged attack meant to take their life, such as a crossbow bolt or spell, as a reaction they can immediately swap places with the attacker and force them to take the hit themselves.
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- Shadow's Second Skin
A lightweight, leather cuirass stained black as its namesake, and just as flexible. The enchantment woven into the leather allows the wearer to silently disappear into shadows, becoming one with the dark. Though effectively invisible, touch and light will still give away your presence.
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- Aegis Gauntlets
Heavy metal gauntlets crafted of polished metal. The arcane runes inscribed into the plate twist around the forearms in a helix, wording a spell of protection. Any attacks sent to the wearer will trigger the spell when active, stopping the attack -- whether magical or mundane -- dead in its tracks roughly one fulm from the wearer. Beware, this spell draws on the own user's aether and the required aether is proportionate to the immensity of the attack. Don't go expecting to stop meteors with a flick of the wrist.
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- Pond Skippers

Boots of thick, treated leather. Perfect for travel and combat both, these boots seem perfectly mundane. That is, until one comes across an unexpected expanse of water. The spell embedded into the soles of these shoes allow the wearer to walk over water by manipulating surface tension. A useful tool for travelers, and anyone trying to win bets at a party.
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- Warding Masks

These masks come in an array of different sizes, styles, and even animal shapes. Carved from wood and lacquered against the elements, these masks don't act as armor so much in the physical sense. These masks are suited to specific hunters and are warded against the visual-based spells preferred by some voidsent and monsters. Ahriman and other globe-eyed fiends will trouble the wearers of these masks no more.
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Weapons:- Earthquake BandsStyled after the cestus of ancient times, these leather pugilist's gloves are more than they appear. Leather straps crisscrossing along the outside ensure a snug fit, and are reinforced with metal studs over the knuckles. The arcane runes stamped into the leather form a spell that absorbs kinetic energy through impact into the gauntlets, allowing the user unleash the stored up energy into devastating blows that are many times stronger.
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- Razor
At first glance, a less appraising eye may deem this as no less than a stick of metal with a handle. Yes, it has the shape of an ordinary straight sword, but lacks any crossguard. The razor is a fine weapon of deception. With the press of a sigil embedded into the handle, the rigid blade will immediately become limp, as maneuverable as a whip but still retaining that killing edge. What makes this a cut above the average blade whip is its versatility. The button not only toggles between the two states, but allows the user to draw with their thumb the shape the blade will take the next time it goes rigid. An ever-changing weapon will always keep the enemy guessing.
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- Voidsbane
This blade has been enchanted for one purpose only, but at this purpose it excels in all aspects. In the presence of voidsent, the enchantment worked into this blade has the power to pull a voidsent's full form into this world and sever its tether to the abyss, condemning the creature to a true and final death upon the Source.
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- Ballista Bow
To say this was a simple bow and arrow would almost be a mockery, yet that is this weapon's appearance. But most of the similarities end there. Almost as tall as an average man, this beast of a bow appears to be made more of metal than flexible wood. A gemstone set into the middle of a runic array in the handle supplies aether and ensures the metal remains flexible. Systems of pulley wheels at either end make drawing the massive weight of the bow a little easier, but to be able to pull back the string, let alone shoot the three-finger thick arrows, one would need considerable strength. Possess that, and this mobile siege equipment is yours to torment the battle field with.
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- Glassfang Dagger
This thin, translucent dagger is crafted from aetheric crystals appearing like a pane of glass. Its blade carries a pale, milky sheen, and its edge resembles the curved fang of a predator. Though delicate in appearance, it is wickedly sharp - made not to survive a battle, but to leave behind a wound its victim will never forget. When striking with this dagger, the user can cause the blade to shatter inside the wound, leaving razor-sharp magical shards embedded in the target's flesh. When done so, the dagger is destroyed and can not be used until the handle has gathered enough aether to form a new blade. This typically takes up to a day, but will vary on the aetheric density of the surrounding area.

Odds and Ends

A KazooIt doesnt do anything. It glows and gives a little 'doot'.

Seeing Stone
A small stone that hums when there are fey, void or Nightkin. If peered through any invisible entity becomes clear.

Cold RuneNeed something cooled? Place inside pockets, lunch sacks, or even sew into cloth to let the rune become a cooling element.

Fire RuneFire starter. Much like the Cold Rune, this runing stone comes in its own container because of the heat it releases. It can be placed in the center of kindling to start fires or kept in its container to be a hand warmer.

Pet RocksSometimes it gets lonely, so get a friend to venture with. No food, water or rest necessary. Hours of fun, a good conversation partner and as long as you keep it in your pocket it wont ever leave you.

(Except Zebulot. We dont trust Zebulot in this house, hes shady as fuck.)

Bangles of Aether Holding_

Runed bangles that absorb excess aether. Perfect for those that are aether sensitive in saturated areas, or for those that need extra aether at variying times. These bangles hold aether over time and can be used to channel the aether that has been stored within them.

Googly eyes of Sentience

When you apply the googly eye of sentience to objects all stealth will be lost as the object gains a mouth for speaking. We advise to be conscious of where you are sticking them. The objects will gain the ability of some senses such as feeling, perception and sentience until both googly eyes are removed or destroyed from the object. If it has legs, i.e: a table, it can move. Some items may gain personality, be advised. A lemon may have a sour disposition, a table may be wooden in personality or a rock will be blunt.

Bags/Satchels/Belt Pouches

Leather bags of varying sizes; from carrying soul stones to tail bags and belt carries. There are a multitude of leather bags of holding for any need, body type and venture! All bags can be runed upon request.

Trinity

A runed ring set of three bands. The stones can be interchanged to channel aether into a makeshift weapon: Dagger, hatchet or small crossbow.